The Sacred Texts
I read a lot in my spare time, that includes Game Design books.
These are four books I reference any time I am working on a video game. The philosophies, practices and teachings they provide help me become a better developer every time I open a page.

"We have to accept human behavior the way it is, not the way we would wish it to be."

"Blue Sky Thinking"
"The Game Design Macro"
"The most effective way of helping people remember is to make it unnecessary."

"Rule 18: Let Your Code Tell Its Own Story"
“Everyone writes better code if they know someone is going to look at”

"It's not the number of features that will matter the most, its how compelling the experience is."

"We can accept that any given idea may not work and yet minimize our fear of failure because we believe we will get there in the end. When we trust the process, we remember that we are resilient, that we've experienced discouragement before, only to come out the other side."
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