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Current Project

Technical Design

ESPIO

Custom Engine - C++/SDL2

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Building an engine from the ground up that will be used to create Turn-Based-Combat RPGs with systems that are influenced by player choices.

Technical Design

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Professional Experience

Halo Infinite

Slipspace Engine

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First-Person Arena Shooter. My work involved implementing Battle Passes, Customization items, and Storefronts for Live Ops.

Live Service Design

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Projects

Vac-Attack

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A wave-based shooter where you use a vacuum to suck up objects and shoot them at your enemies.

Gameplay Design

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Reposession

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Play as a Ghost, possess household objects, mess up a home, before being captured by a Ghost Catcher.

Gameplay | UI Design

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Frozen In Time

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Top-Down Shooter that utilized Ice weapons and a Time Travel mechanic to defeat enemies and overcome puzzles.

Gameplay | Level Design

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